pet, 25. studenog '05 u 12:26
Evo, vidim da nema ove teme pa bi ja malo započeo...
Valjda već mnogi znate da je xbox 360 izašao. Dok PS3 čekaju proljeće 2006.
Malo sam švrljao po internetu pa sam našao neke usporedbe i svađanja oko PS3 i XBOX 360, ali mislim da će i ovoga puta XBOX prestići PS3, pa čak i revolution da će prestići PS3 pošto uvjek sony mnogo obećava, a malo toga izvrši. (sigurno se sjećate reklama za playstation 2 - ''playstation 2!!! The third place!!!'', bože kretena, hvale se što su popušili od nintenda i microsofta!)
Evo nekih specifikacija u uspoređivanju na koje sam naišao:
One of the great things about working at Xbox is that we have some of the smartest people in the world working on the Xbox 360. When Sony came announced the PS3, along with the product specs some of our team started looking at some of the numbers to see what they mean. Floating Point, shaders, bandwidth….what does it all mean. Clearly there are some numbers and stats that mean more to gaming then others, so the team cranked out some facts for everyone to absorb. Our world class technology team looked at the numbers and claims and decided to do what everyone else does: compare them to the PS3. The difference it that these guys are uniquely qualified to do so, and can cut through the smoke and mirrors to see what the real deal is. To that end, I present this summary, which I have broken up into four parts to make it more RSS Reader friendly.
Warning: Some of this stuff may make your head hurt, but these are the facts as they stand right now. Enjoy the read:
XBOX 360 / PLAYSTATION 3 PERFORMANCE COMPARISON
SUMMARY
Now that the Xbox 360 and PlayStation 3 specifications have been announced, it is possible to do a real world performance comparison of the two systems.
There are three critical performance aspects of a console:
• Central Processing Unit (CPU) performance.
o The Xbox 360 CPU architecture has three times the general purpose processing power of the Cell.
• Graphics Processing Unit (GPU) performance
o The Xbox 360 GPU design is more flexible and it has more processing power than the PS3 GPU.
• Memory System Bandwidth
o The memory system bandwidth in Xbox 360 exceeds the PS3’s by five times.
The Xbox 360’s CPU has more general purpose processing power because it has three general purpose cores, and Cell has just one.
Cell’s claimed advantage is on streaming floating point work which is done on its seven DSP processors.
The Xbox 360 GPU has more processing power than the PS3’s. In addition, its innovated features contribute to overall rendering performance.
Xbox 360 has 278.4 GB/s of memory system bandwidth. ThePS3 has 48 GB/s